Ryse: Son of Rome – Relief Transitions (Making of)

Ryse: son of Rome (relief transitions in game)

An artistic visualization in a form of spiral reliefs carved on a Roman triumphal column. Relief transitions as part of Ryse: Son of Rome, tell the story of Marius Titus, who rises to become a leader of men and defender of the Empire on his quest to exact vengeance.

The Idea behind creating these transitions was to add story elements which complement the cutscenes. Crytek wanted the player to catch a breath between intense level and immerse into the story even more.

A part of “Ryse – Son of Rome” game by Crytek.

Director: Peter Gornstein
Producer: Michael Kelleher

Art Director: Jakub Jabłoński
CG Supervisor: Andrzej Sykut, Selim Sykut
Executive Producer: Piotr Sikora, Jarosław Sawko, Marcin Kobylecki
Producer: Piotr Prokop

Concept Artist: Michał Niewiara
Composition Artist: Selim Sykut
Layout: Bartłomiej Kik
Character TD: Maciej Wojtyna, Mateusz Poplawski

3d Artist:
Agnieszka Strzęp
Andrzej Sykut
Artur Malczyk
Krzysztof Rusinek
Łukasz Gdaniec
Łukasz Skurczynski
Łukasz Świerczyński
Michał Husiak
Paweł Jaruga
Selim Sykut
Szymon Kaszuba
Waldemar Tabaka

Lighting & Rendering Artist: Andrzej Sykut
Colorist: Piotr Sasim
Production Coordinator: Monika Paćkowska



– Forum

– Dover

– Oswald

– Glott

– York

– Colloseum

– Rome

– End Game





This entry was published on February 13, 2014 at 10:56 pm. It’s filed under Concept arts, Games and tagged , , , , , , , . Bookmark the permalink. Follow any comments here with the RSS feed for this post.

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